Once my assembly
is properly constrained, how do get it to move? |
There are two options to choose
from with regard to adding motion to a mechanism. The most common
type of motion is that which is applied to joints, but you can also
apply motion to parts. Motions are used to represent motors or actuators.
Joint motion is the preferred method as the joints already define
the directions in which a part can move. You can simulate a variety
of motions using built in functions, equations, or external data.
To apply motion on a joint, right click on it, and
select Properties. Once the properties dialogue box appears, select
the joint directions to control, type of motion (displacement, velocity,
and acceleration), and function type.
To apply motion to a part, right click on the part,
and select Add Motion on Part. A motion dialogue will appear where
you must define the motion orientation. Select the motion directions
to control, types of motion (displacement, velocity, and acceleration),
and function types. |
JointMotion.avi
328KB
PartMotion.avi
539KB
|
How do I add friction
to a joint in my mechanism? |
To add friction to a joint in your
mechanism, right click on the joint with the friction and select Properties.
Once the dialogue box opens, click on the Friction tab. Inside this
dialogue, you have the option to use the material properties to define
your friction force or you can specify the coefficient of friction.
Furthermore, you must specify the size of your joint that the friction
is acting upon. |
Friction.avi
200KB |
How do I apply a
force or moment to a part? |
There are two options to choose
from if you want to apply a force or moment on a part. The first
option is to apply an action-only force or moment, and the second
option is to apply an action-reaction force or moment. An action-only
force or moment is applied at a single point on a rigid body, and
no reaction forces are calculated. The action-reaction force and
moment are applied between two points. The force or moment is applied
to the first rigid body and an equal but opposite reaction force
or moment is applied to the second rigid boy.
To add an action-only or action-reaction force,
right click on the Forces branch and select the desired force or
moment. Use the dialogue box to guide you through the process of
defining the force or moment. Once you have defined the force or
moment, click on the Function tab to express the magnitude of the
force or moment. |
ActionOnly.avi
835KB
ActionReaction.avi
1.02MB
|
How do I create
a spring and/or damper? |
Creating a spring involves
the exact same process as creating a damper aside from setting the
parameters of each entity. To create a spring or damper, right click
on the Forces branch and select either option. Next, use the dialogue
box to choose the attachment points and dynamic properties of the
spring or damper.
Note: To create a non-linear spring, choose
an action-reaction force and use the expression option in the Function
tab. |
Spring.avi
1.10MB |
How do I model collisions? |
As there are many possible
options to choose from when adding forces to your mechanism, the
same is true when it comes to collisions. In Dynamic Designer, you
have the ability to add 3D-contact, 2D curve-curve contact, and
impact forces between any two parts.
3D contact should be used where the geometry is
more complex and 2D contact is not sufficient. To add 3D contact,
right click on the Contact branch and select 3D contact.
On the other hand, curve-curve contact may be a
better contact option because solve time is much quicker. For example,
if two parts are colliding and the geometry to define the contact
is a side face, then curve-curve contact is an excellent option.
To add curve-curve contact, right click on the Contact branch and
select add curve/curve contact. Once again, use the dialogue box
as a guide to define the contact. (TIP: When selecting a
curve to define the contact, you can select the face that the curve
lies in and that will select the entire curve for you.)
Using an impact force is another efficient method
of modeling collisions. Impact forces are used to model contact
between two points, one each object. Typically, a sphere impacting
another sphere is a good example of when to use an impact force.
To create an impact force, right click on the Forces branch and
select Impact Force. Define the geometric points of impact and the
distance at which the objects will collide. You can also adjust
the impact parameters depending on the type of material you have
in your mechanism. |
3DContact.avi
287KB
CurveContact.avi
677KB
ImpactForce.avi
578KB
|